var runtime.scavenge
15 uses
runtime (current package)
mgc.go#L1044: scavenge.assistTime.Store(0)
mgc.go#L1045: scavenge.backgroundTime.Store(0)
mgcscavenge.go#L186: scavenge.memoryLimitGoal.Store(^uint64(0))
mgcscavenge.go#L188: scavenge.memoryLimitGoal.Store(memoryLimitGoal)
mgcscavenge.go#L198: scavenge.gcPercentGoal.Store(^uint64(0))
mgcscavenge.go#L230: scavenge.gcPercentGoal.Store(^uint64(0))
mgcscavenge.go#L232: scavenge.gcPercentGoal.Store(gcPercentGoal)
mgcscavenge.go#L236: var scavenge struct {
mgcscavenge.go#L400: scavenge.backgroundTime.Add(end - start)
mgcscavenge.go#L407: return heapRetained() <= scavenge.gcPercentGoal.Load() &&
mgcscavenge.go#L408: gcController.mappedReady.Load() <= scavenge.memoryLimitGoal.Load()
mheap.go#L1292: if goal := scavenge.gcPercentGoal.Load(); goal != ^uint64(0) && growth > 0 {
mheap.go#L1340: scavenge.assistTime.Add(now - start)
mstats.go#L942: scavAssistCpu := scavenge.assistTime.Load()
mstats.go#L943: scavBgCpu := scavenge.backgroundTime.Load()
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