var runtime.scavenge

15 uses

	runtime (current package)
		mgc.go#L1044: 	scavenge.assistTime.Store(0)
		mgc.go#L1045: 	scavenge.backgroundTime.Store(0)
		mgcscavenge.go#L186: 		scavenge.memoryLimitGoal.Store(^uint64(0))
		mgcscavenge.go#L188: 		scavenge.memoryLimitGoal.Store(memoryLimitGoal)
		mgcscavenge.go#L198: 		scavenge.gcPercentGoal.Store(^uint64(0))
		mgcscavenge.go#L230: 		scavenge.gcPercentGoal.Store(^uint64(0))
		mgcscavenge.go#L232: 		scavenge.gcPercentGoal.Store(gcPercentGoal)
		mgcscavenge.go#L236: var scavenge struct {
		mgcscavenge.go#L400: 			scavenge.backgroundTime.Add(end - start)
		mgcscavenge.go#L407: 			return heapRetained() <= scavenge.gcPercentGoal.Load() &&
		mgcscavenge.go#L408: 				gcController.mappedReady.Load() <= scavenge.memoryLimitGoal.Load()
		mheap.go#L1292: 	if goal := scavenge.gcPercentGoal.Load(); goal != ^uint64(0) && growth > 0 {
		mheap.go#L1340: 		scavenge.assistTime.Add(now - start)
		mstats.go#L942: 	scavAssistCpu := scavenge.assistTime.Load()
		mstats.go#L943: 	scavBgCpu := scavenge.backgroundTime.Load()